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Get to know me...

Hi there, I'm Alicia, a designer with a passion for visual communication across various mediums. Whether it's crafting user-friendly interfaces, captivating digital marketing materials, or impactful print media, my focus lies on bridging the gap between user needs and business goals.

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Throughout my studies, I've honed my skills across a range of UX design projects like websites and mobile apps, as well as a Communication design in physical product marketing and designes. This experience encompassed everything from user research and sketching to crafting wireframes, prototypes, and conducting usability testing to ensure seamless user journeys. My design expertise extends to print media as well, where I've developed an eye for selecting fonts and sizes for optimal readability.

Beyond technical proficiency in Figma, I excel at communication design, allowing me to collaborate effectively with both technical and non-technical teams. As an eager learner, I'm always seeking to expand my design knowledge and contribute to impactful solutions.

 

I am confident that I have the skills and knowledge necessary to be a valuable asset to your team.

The Aspiring Designer

Driven by a passion for translating ideas into impactful visuals, this aspiring designer thrives on tackling design challenges across various fields, from user interfaces and branding to anything the design world throws their way.

Skillset

  • Conduct user research to understand user needs and pain points.

  • Analyse data to identify patterns and trends.

  • Create wireframes and prototypes to visualise their ideas.

  • Design user interfaces that are easy to use and visually appealing.

  • Write clear and concise copy that communicates effectively with users.

  • Collaborate with cross-functional teams to bring their designs to life.

Aspirations

  • User-centered: Designed with the user in mind, meeting their needs and exceeding their expectations.

  • Usable: Easy to learn, use, and navigate.

  • Useful: Solves a real problem or need for users.

  • Delightful: Provides a positive and enjoyable experience for users.

Design Methodology

  • Empathize: Understand the user's needs, wants, and pain points.

  • Define: Define the problem that needs to be solved.

  • Ideate: Brainstorm possible solutions to the problem.

  • Prototype: Create prototypes of the solutions to test with users.

  • Test: Test the prototypes with users to gather feedback.

  • Iterate: Use the feedback from users to refine the prototypes.

  • Implement: Implement the final design solution.

Tools

Illustartor

Indesign

Figma

AfterEffects

Photoshop

Lightroom

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